Beiträge von Baltazar

    Hello guys, I created weapons with changing texture using .ifl files. I noticed that on one client its working properly, but on another one which is created on martysama serverfiles its not working, it just shutdowns client and says that its unrecognized format when I equip that weapon. I noticed that code for .ifl files in client source is absolutely same. Is there anyone who had at least similar problem? I want to add this set to my 3D topic for sale, but in this state its not possible, cause I dont know if ifl files are actually running on all clients or its just problem on my side. Let me know and thanks for any hints! <3

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    Hello, you can also try marshal instead of pickle.
    Just write import marshal at begging of file then in function:
    def LoadConfigurations

    change it like this: self.dict = marshal.load(f)

    and in
    def SaveConfigurations(self):

    change it like this: marshal.dump(self.dict, f)

    Hello guys, I noticed really weird bug. I added new costume weapon id of this sword is 77004. I can see the model in model preview, but I cant see it in hand of warrior. When I tried to replace it for already existing costume weapon then its working. I have no idea where this bug is coming from to be honest, no syserr etc. I am really clueless. Thanks a lot for any hint. Bitte melden Sie sich an, um diesen Link zu sehen.

    Hello guys! I would like to ask. I tried to change range of bravery cape. In my case if player have VIP enabled then the range is 10 000 (normal range is 5000), but I dont see any change. I also tried it without VIP, just changed 5000 range to 10 000 and nothing changed. Is there anything else I forgot to do? Do I have to change something else? Much appreciate any answer, thanks a lot guys!

    Greetings! I would like to ask about one thing. How should I edit code in source in order to be able to switch 1-5 bonuses and also have same bonuses in apply from item_proto.
    Right now when I want to switch 1-5 bonuses and in apply in item_proto is strong against humans then its not possible to have that bonus in 1-5 bonuses.

    Thanks for any advice!
    Best Regards,
    Baltazar

    Solved. The bones were missing, everything you have to do is just rig that model and then use granny preprocessor to combine anim and model together like Anino said. Thanks for help Anino, appreciate it!

    I already tried to play with settings, but still nothing

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    I already have this implemented. Like I said its working like charm in game, but right now I want to create my own inbuilt animation for weapons and wings, but I dont know how to set gr2 export settings in 3dsmax to make it work.

    I already have inbuilt animation implemented and its working like charm, but what I need is gr2 export settings to make that inbuilt animation work. Right now I have just already finished weapons and wings with finished inbuilt animation. But I would like to create new ones by myself.

    Hello guys, I would like to know how to set up gr2 export in 3dsmax to run gr2 inbuilt animation, right now my animation path is not showing in animation list. Thanks for any advice.


    Best Regards,

    Baltazar

    Hello guys! I am making 3d models and I would like to know if its possible to make for example sword or sash animated ingame. Right now I am using mde exporter by ricky, but these kind of models are just not optimal for me, I dont like that these wings or swords I am making are transparent. If anyone know how to make gr2 model animated ingame then write me PM! I can pay for that for sure! Thanks a lot.

    Best Regards,
    Baltazar

    Hello, I have problem with adding bonuses to costume weapon. I am trying to add item, which will set 3 bonuses to costume weapon. Costume body and hair are working fine.

    This is the problem: Bitte melden Sie sich an, um diesen Link zu sehen.

    Code:

    else if(item->GetVnum() == 70070)

    {

    if (item2->GetAttributeCount() != 0)

    {

    ChatPacket(CHAT_TYPE_INFO, "Bonuses are already in this item.");

    return false;

    }

    else

    {

    if (number(1, 100) <= 25) //Chance to add bonuses

    {

    if (item2->GetType() == ITEM_COSTUME && item2->GetSubType() == COSTUME_WEAPON_SWORD && item->GetVnum() == 70070)

    {

    item2->SetForceAttribute(0, 1, 2000);

    item2->SetForceAttribute(1, 63, 10);

    item2->SetForceAttribute(2, 43, 10);

    }

    }

    }

    item->SetCount(item->GetCount() - 1);

    return true;

    }

    Thanks for any advice.

    Best Regards,

    Baltazar