Beiträge von Paradyse

    Hi, does any one have a tutorial how to make an option so mobs turn to wild dogs like an on and off button? Thanks for helping.

    do you want to change the mob into a wild dog or purge the old enemy and spawn a wild dog?

    Hello,


    My problem is that I have a Quest that tp´s me into a dungeon and after the dungeon is finished i want to get teleported back to were i was before I started the Dungeon.


    The dungeon is a forced start at level 20,you get teleported in.you do the run adn get back teleported to where you were before.


    my problem is that i dont know how to store the coordiantes before i teleport into the dungeon.


    kind regards

    Bitte melden Sie sich an, um diesen Link zu sehen.

    does not work sadly, I increased the chance of the Dragon-Scroll to 80% but the actual chance ingame dosnt Change
    or maybe i missed something.


    see video:


    Bitte melden Sie sich an, um dieses Medienelement zu sehen.
    Bitte melden Sie sich an, um diesen Link zu sehen.

    Just create an icon and give your item the types/ subtypes of dragon scroll.

    thanks for the idea,problem is that doesnt work


    item_proto of Dragons croll
    Bitte melden Sie sich an, um diesen Link zu sehen.


    item_proto of Magic Stone:
    Bitte melden Sie sich an, um diesen Link zu sehen.


    the only difference is the flag that says LOG
    and what if I want more then the 10%?
    kind regards

    What do you mean by that? Do dungeon functions not work still?

    yes the dungeon itself doesn't start after the tp. And the timer doesn't unlock the teleport again. Bitte melden Sie sich an, um diesen Link zu sehen. you got any idea why?

    Zitat von Darisil

    simply add correct index, x and y on line 51 and you should be set.

    I did and know i get an error saying : Bitte melden Sie sich an, um diesen Link zu sehen.

    im at Work right now And cant test it. Ill update when I tested it l.
    If it works thanks for the help you are the best [icon='fa-heart',32][/icon]

    Zitat von Bubblegum

    d.join(mapindex) and the map on the same core works for me

    problem is that I need to teleport the group that started the chat with the npc. But d.join() worked as teleport for 1 player. The Quest that should start the run didn't trigger tho.


    My debug Quest gave out the mapindex as 2080000 when using d.join not 208.maybe that's the problem here ?

    You are using d.new_jump_party if you are a GM without checking for a group nor for the party leader, you can't use that function without being in a group. (besides, you are using The X and Y arguments wrongly.)
    Then and only then you check for a party (??)
    Then if none of the following is met, you try warp ALL the players in map inside.


    So you basically wrote nothing,


    P.s: How the hell do you expect to block the room to other players by setting a local questflag? The functions you're looking for here are game.set_event_flag and game.get_event_flag.

    thanks for your help.


    the reason if check for the group after the Gm check is that you should always get teleported when you are a GM, but i edited the quest with the things you suggested. here is the part i edited:



    d.new_jump still doesnt teleport me sadly.the window just closes.

    So i just got into Questing and i have 2 Problems wotht the run i made.


    The Warp Quest into the Dungeon:


    and the actual Dungeon quest:



    My problem here is that the Dungeon teleport quest doesnt work(the d,new_jump and all varations of it)


    and in the actual run itself nothing starting with a d. seems to work.


    I know that the run is nothing special but it was my first time trying something like that and i would be happy if i could get it to work.


    kind regards