[PROJECT] Antasya2 Middle-School Gameplay-International-New Systems and much more!

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    This is just a small presentation of the project, we will update this evening with some screen of Merak, stay tuned!

    Staff members: Phoenix(me) , Net , Bitte melden Sie sich an, um diesen Link zu sehen. , Notoric .



    Here is a list of all the System that will be present at the opening of Antasya2:


    Difficulty of Dungeons
    Almost all the dungeons will have the possibility to choose the difficulty that will be
    "Easy" or "Hard" to allow the single players to keep up with the groups and the others to play in company and please everyone.


    Horse
    The horse will be of three types, you will start with the
    Middle Horse and then continue within the game and reach the Expert and in addition to this also the Baleful Horse.

    Mounts
    The mounts will be of two types, the special ones and those upgradable, there will be a map used for the drop of the latter and their upgrade, for the special instead will be droppable in several ways.


    Pet
    We have decided for the moment not to bring the Pet System, but simply the Pet with very useful bonuses that will accompany you from level 1. And others, however, stronger droppable later.


    Missions
    The missions will play an important role in Antasya2, there will be many and there will also be daily missions that will give you some very important prizes.


    Biologist
    The biologist will have a panel of his own, which will simplify your life in any case, however, the position of the biologist will be much closer to the First Maps than before so it will not be a problem to do it back and forth. The biologist starting from the Ice Balls will have a time for the delivery of the items, which will be possible to decrease or eliminate completely.


    Bonus Switcher
    The bonus switcher will be present and will have a single slot for client and the Enchant Item will be available from the shopkeeper at a balanced price.


    Easter Eggs
    Inside Antasya2 will be full of references to everything, movies, TV series, anime, general culture, secrets that you will have to discover and that will allow you to receive a prize.


    Skills
    We have changed the classic method of skill upgrade, currently you will not have to lose days to have a Perfect Skill it will be pretty simple and there will be no distinction of books by race or classes, a single item for all races and classes.


    Special Inventory
    The special inventory will help you to be sorted and never have anything out of place and will allow you to always have the necessary space in your normal inventory. The special inventory will be divided into:
    Upgrade Item, General Items, Stones.

    Karma
    Karma has been revised and studied to have an effective usefulness, in fact it will be possible to choose with a simple mechanism whether to receiv
    e Positive Karma or Negative Karma. Obviously every grade of Karma will bring certain advantages.


    Daily Reward
    We want users to be consistent and to log in every day to get a prize, in fact daily.


    Item Search
    Antasya2 will be a server focused on the trade so we thought that would be really awesome to have a system that let you search and buy whenever and wherever you are.
    No CH or MAP limits.


    Buff System
    This system will allow you to always have a Portable Shaman that will follow you wherever you go. The obtaining method won’t be difficult but tedious and only possible from lv.30.


    Achievement
    You will have many achievements and with attractive prizes, all points earned will be spent in a special shop.


    Alchemy
    Alchemy has always been one of those very boring systems, well now it's not like that anymore it's going to be a little bit more limited but more simple in many ways. Soon we will explain in detail everything you need to know about alchemy.


    Sash
    Sashes like alchemy bore a lot and become frustrating after a while, in fact, the system has been modified and made much simpler. There will be no more 4 types of sashes, but only 2.


    Gaya
    We thought that inserting a new currency is a way to vary and encourage players to point to something new and also to allow the retrieval of certain rare and useful objects to everyone.


    Talismans
    Talismans will be a very important item on our server, they will have bonuses and they can be switch, they will have 200 Upgrade Level and you will only receive one through a quest, the chosen element will not be changeable simply but only through another item.
    The talisman will be a very important item that will characterize your style of play.


    Costumes
    Even the costumes like the Talismans will have a fundamental aspect within the game, even they will in fact have the possibility to be enchanted.
    There will be 2 types, permanent and timed.


    Group Search
    We decided to insert the group search, which will allow anyone to enter a queue and wait for a group to be set up to enter a dungeon.


    Events
    In addition to the usual events there will be permanent and automatic every week, without the need for a staffer to activate them. In addition we thought about a new event that will be started 1 time monthly that you will like a lot!


    MAP1 Merak:
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    THE HORSE

    At the first Log-In you will receive the Medium Horse, lv. 11
    Besides the Medium Horse there will be the Expert Horse and the Baleful Horse.

    Every time you will upgrade your horse, you will need the lower one.

    Expert Horse:
    It can be made at Lv.50 and you will have to deliver a Equine Symbol every hour to the Horse Manager.
    The delivery is 100% and can’t fail.
    Time can’t be diminished in any way.


    Baleful Horse:
    It can be made from Lv.75
    You can receive it after doing 9 Missions, one more difficult than the other.
    The missions will be unlockable thanks to the Horse Misfortune Manual item.


    The missions will be the following:

    1st Mission - "Sneak into the Lair!"
    2nd Mission - "Become a Guardian of the Galaxy"
    3rd Mission - "Greenhouse Effect"
    4th Mission - "Lost 4 8 15 16 23 42"
    5th Mission - "Let the demon be with you ..."
    6th Mission - "... and may your Spirit master it!"
    7th Mission - "Ride as hard as you can!"
    8th Mission - "Defeat the Joe Carroll cult!"
    9th Mission - "Become the Dark Knight of Antasya2"

    The Missions from 1 to 8 will be single missions, which will allow you to pass to the next level and increase your horse, by +1 per mission; instead the Mission n ° 9, the one for the level 30 of the Horse, will not be single but there will be a total of 4 tasks, they will be unlocked one after another and only at the completion of all the tasks will give you the Baleful Horse!

    Every mission will have a cooldown time, the horse will be something final and not everyone can have it. So we decided that every mission will be unlockable every 48 Hours starting from the completion of the mission. If you fail the mission you will still have to wait the 48 Hours. It will be impossible to evade the waiting time.

    The Baleful Horse will not be fundamental in the Game but will be the Final Horse, which will bring you some advantages.

    Advantages bonus:

    - HP, Strong against Metin, Strong against Bosses and Strong against Characters.

    N.B. Bonuses are valid only above the horse and are added to the mounts bonuses.


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    Mounts
    As I had already anticipated the mounts will be fundamental in Antasya2, they will be practically the animals that you will have to grow and evolve.


    There will be 2 types of mounts, the Special ones and the Power Mounts, the first will be very rare and droppable only in certain events (they will always have a time) the second ones will be more common and will accompany you throughout your adventure in Antasya2 as the horse.


    What is the system of Power Mounts?
    The mounts that can be upgraded are mounts with 3 growth stages: Young, Wild and Valiant.


    The power mounts will always be dropped at the 1st stage: Young.


    The peculiarity of these mounts will be the bonuses they offer, as the bonuses evolve they will increase.


    The upgradable mounts will be the following:


    - Moa: + Attack Value , + Movement Speed
    - Dragor: + Possibility to Drop Item , + Movement Speed
    - Infernal Boar: + Strong against Monsters, + Possibility of EXP Bonus
    - Green Tiger: + Possibility to Drop Yang, + HP
    - Infernal Lion: + Resistance against Monsters, + HP
    - Joe Carrol: + Strong against Monsters, + Critical Hits


    How to upgrade the mounts
    Each upgrade will have requirements.


    Young Mount -> Wild Mount


    - Being Level 35
    - Owning the Middle Horse Lv.11
    You will have to go and talk to the Stable Boy who in addition to the aforementioned requirements will also ask you for a Scroll of Evolution.
    If you meet all the requirements you will receive your Wild Mount.


    Wild Mount -> Valiant Mount


    - Being Level 50
    - Possess the Military Horse Lv.21
    You will have to go and talk to the Stable Boy who in addition to the aforementioned requirements will also ask you for a Scroll of Mutation.
    If you meet all the requirements you will receive your Valiant Mount.


    Duration of the mounts


    The mounts will have a different maximum duration for each mount evolution:
    - Young Mount: 3 days
    - Wild Mount: 7 days
    - Valiant Mount: 15 days


    The Power Mounts have a standard 3-day life (Young Mount) that can be increased in several ways:
    - Increasing level (young, wild, valiant) the mount will receive 1 day bonus.
    - The Horse Riding Certificates will allow you to maximize the mount time.
    Eg: if I have 1h remaining of a mount and use the Horse Riding Certificates, the mount will return to its maximum duration (ex. if wild 7 days)
    - The Powersnacks will donate a random period of the following: 3, 5 and 7 days, can be used up to 2 times on the same mount.


    All items useful to the mounts system will be available in the "Cemetery Endsville".


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    BIOLOGIST QUEST

    All the Biologist Quest have been changed for 2 reasons:
    - All the maps are differents
    - The Items name have been adapted to the new monsters


    The Biologist will be the same, just that at every mission ended you will be placed in front of a choice of different bonuses that will characterize your PG permanently and irreversibly.
    All this to create some type of difference between all the.


    The Biologist Quest will start at lv.30 and will end at lv.100 (in the 1st chapter)
    The list with all the Biologist Quest:
    Level 30: The search for Orc Tooth (x5) - 0h
    Level 40: The search for Tribe Books (x10) - 0h
    Level 50: The search for Acolyte's Keepsake (x10) - 0h
    Level 60: The search for Spider Eyes (x20) - 1h
    Level 70: The search for Heisenberg Tree Branch (x20) - 2h
    Level 80: The search for Notes of the Leaders (x30) - 4h
    Level 90: The search for Dark Material (x20) e Earth Material (x20) - 12h
    Level 100: The search for Vegetable Resin (x50) - 20h


    Don't be afraid if will be a cooldown time starting from the mission lv.60 will be possible to cancel completly the time thanks to the "Researcher's Elixir".


    NBs:
    - The Researcher's Elixir will be dropped in the "Sawyer Seabed" (spoiler allert)
    - It won't be necessary to have the mission active to drop the items
    - The items WON'T BE dropped from every level but just since -15 to a +15 level depending the mob's levels
    - You will not have to drop the stones after delivering all the items

    - The Biologist Zone in each Empire will be better near the Center of the MAP 1 and you will have Baek-Go near the Biologist


    All the rewards for each mission (you will have to choose one or more bonuses):
    Level 30:
    - Movement Speed
    - Defense


    Level 40:
    - Attack Speed
    - Chance of double Yang drop


    Level 50:
    - Defense
    - Attack Value


    Level 60:
    - HP
    - Poison Resistance


    Level 70:
    - AVG Resistance
    - AVG


    Level 80:
    - Strong against Monster
    - Strong against Metin


    Level 90:
    - War Resistance
    - Sura Resistance
    - Ninja Resistance

    - Shamano Resistance


    Level 100:
    - Strong against Half Humans
    - Res vs PG


    Personalizing your Character and making choices is an important aspect in a static game as Metin2, all the bonus are really good so it will differentiate the character for sure!

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