Beiträge von codename.gabi

    All of a sudden,I get disconnected when moving ( just moving ) either by walking or by being on a horse. I use fliege files,this is what I found in syslog :

    Hi, I can't move items inside the special storage system ( for example move an item from the first cell to the last cell ) or from the special storage system to the main inventory.

    I also can't put stones directly from the special storage system on armors/weapons.

    This is my __PutItem function from game.py ( I think this where the problem is coming from? )

    I also tried changing that if inside "if TRUE..." to

    Code
    1. if player.IsEquipmentSlot(attachedItemSlotPos) and\
    2. player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType and\
    3. player.SLOT_TYPE_UPGRADE_INVENTORY != attachedType and\
    4. player.SLOT_TYPE_BOOK_INVENTORY != attachedType and\
    5. player.SLOT_TYPE_STONE_INVENTORY != attachedType:
    6. self.stream.popupWindow.Close()
    7. self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

    Hi,I want to create 4 buttons for the special storage system.

    I have the .tga files. I created the .sub files but I get a LZO error when entering the client.If I use one .dds random file it works,there are 4 buttons created but when using .tga files it breaks.

    The .sub files look like this :

    Code
    1. title subImage
    2. version 1.0
    3. image "bk_env_1.tga"
    4. left 227
    5. top 116
    6. right 305
    7. bottom 135

    I don't understand what left top right and bottom are for.

    I am using the client from fliege files.

    This is the error : Bitte melden Sie sich an, um diesen Link zu sehen.



    As I said,I copied the .sub files from another random button and if I just let the .dds file it was before it works,but when trying with .tga it crashes

    The shoulder sash system I found on the internet uses .txt while I use fliege files which uses .sql

    How to I convert something like this :

    Code
    1. 20406 "Theowahdan" "KING" "NPC" "MELEE" 1 "NOMOVE" 0 "STUN,SLOW,CURSE,TERROR" 0 "" 2 0 0 0 0 0 0 120 3 1 0 0 15 4 100 100 0 2000 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    Into an sql entry?


    Also,in those files there are for example "item_names.txt" and "item_proto.txt".This corresponds to only item_proto.sql right? item_names is just an additional file used when reading from txt?

    I was installing shoulder sash system on the fliege files, while I was modifying some files from the source I started the server to see something,some errors appeared with memory and stuff,after I did a reboot and looked into navicat I noticed that the WHOLE FUCKING PLAYER DATABASE DISSAPPEARED.

    I also noticed that "account" is empty,no tables there.

    Does anyone know what the fuck just happened?

    Here is the database :

    When I run index.sh I get

    In free bsd 11 I put my hamachi ip with .100 at the end and the 255.255.255.0 mask. At the default router/gateway I put the full hamachi IP.

    The ports are open (portmap),I can connect using filezilla and mysql

    Hi,does anyone know how are bosses' skills implemented? If I want to create a new skill for a boss,let's say the Blue Dragon,how would I do it? For example let's say I want to create a new skill that deals x damage aoe in a random area,or a skill that does damage to all characters in the run depending their life percentage etc