Beiträge von Cripplez

    Because you have to edit it clientside. The Value is limited edit or post your uitarget.py


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    Thanks for the reply :) i attached my uitarget.py

    How should i edit it?

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    Thank you, really cool! Could it be added this option remains active when you close and open the client again?

    Remove in constInfo.py:

    Code
    1. if app.__BL_WINDOW_AUTO_HIDE__:
    2. AUTO_HIDE_OPTION = False


    Change in interfaceModule.py

    Code
    1. constInfo.AUTO_HIDE_OPTION == False: -> not systemSetting.IsEnableShowWindow():

    Thank you :) I have a problem with this part, this is the syserr, do you know how i can fix?



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    I applied exactly what it was in that files, but when i go compile i have that error, i don't understand why :/

    because you didnt apply the fix exactly how you should. Its that easy. You made a mistake and now you want that someone applys the fix for you. Follow ikarus tutorial and you are good to go.

    I'm asking for help to understand where is the error i have while compiling because i applied exactly from the tutorial from his g-drive files.
    I'm not asking someone to apply the fix for me, i would like to understand what is the error i get and if someone know how to fix that, because the tutorial is not complicated and i can't understand why it's not working.


    HIS TUTORIAL


    MY CHAR.CPP


    HIS TUTORIAL


    MY CHAR.H

    Hello, I applied the fix ikarus made in his shared private files for the warp check fix of his offlineshop, but when I compile the source I have this errors, do you know how I can fix this? I tried to contact him but unfortunately I didn't receive an answer :(


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    CHAR.CPP


    CHAR.H

    you need to get the vid with npc.get_vid() not the vnum


    npc.set_vid_damage_mul(*vid*, *dmg multiplier*)


    I did like this and it seems working, but the damage increase/decrease only for the normal attacks, the skill damage remains always the same, is it normal? Is there any way to increase the skill damage too? Or am I doing something wrong again?


    Hello, I'm making a dungeon quest with a boss that reduce his damage when you destroy a metin stone, but I don't understand how to use this function:

    npc.set_vid_damage_mul or npc.set_vid_attack_mul


    for example this is what I'm doing but it's not working, do i need to do it with set_unique spawn or how would be the correct way to make it work? Thank

    Hello, I'm trying to change a thing about uirefine and scrolls type.


    in uirefine.py I have this for example:

    "if 3 == self.type" where I can find which scrolls is the type number 3 so I can modify it?

    for example 25041 is type 3 and 25040 is type 2, where do I set the type of the scrolls? for example if i want to make a scrolls 25043 and create the type number 7 for example?

    I can't understand where the game knows the item 25041 is self.type number 3

    Hello, the max guild member has a problem when you change your guild leader. The bonus from m_iMemberCountBonus will not count if the new guild leader is in a map in a different Core of the map where your Guild Land is.

    Is it possibile to do that the new guild leader receive this bonus in all Core? Thank you

    Hello, I'm trying to make a daily quest and I wanted to ask you if the structure of this quest is correct or it is missing code or could have unexpected bug that i didn't calculate.

    Is it correct to use set_state(start) at the end to make it repeatable? thank you

    This is just an example

    Hello, i'm trying to edit GameLib/ActorInstanceCollisionDetection.cpp and make that every mob with rank "pawn" has no collision with the players


    But I have this problem that if I add #include "../UserInterface/PythonNonPlayer.h" and the top of GameLib/ActorInstanceCollisionDetection.cpp when i compile i have this errors


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    Code
    1. #include "../UserInterface/PythonNonPlayer.h"
    2. const CPythonNonPlayer::TMobTable* pkMobTable = CPythonNonPlayer::instance().GetTable(rVictim.GetRace());
    3. if (pkMobTable && pkMobTable->bRank == 0)
    4. return false;


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    Hello, I wanted to create a new use_affect item for strong against stone for example.

    This is the use_affect for critical pct bonus

    Code
    1. 71045 °üÅëÀÇ Àå ITEM_USE USE_AFFECT 1 ANTI_DROP|ANTI_SELL|ANTI_GIVE|ANTI_MYSHOP ITEM_STACKABLE|LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 510 16 20 600 0 0 0 0 0


    And this is the new item i made for strong stone:

    Code
    1. 71604 PotionStone ITEM_USE USE_AFFECT 1 NONE ITEM_STACKABLE|LOG NONE NONE 0 0 0 0 0 LEVEL 90 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 510 106 10 1800 0 0 0 0 0


    In game it works good and i receive the bonus strong against stone +10% for 30 minutes, but i will not see the icon in the top left of the screen :( I want to fix this
    this is my uiaffectshower.py



    I tried to make even a new use_effect item for strong against animal and i can see the icon for it, but not for stone bonus :( do you know why? thanks

    I added the new skill select but during the compilation I have this warning and I would prefer to fix it if possible


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    this is the code cmd_general.cpp



    EDIT:

    I should have fixed it with this change


    Hello, I'm trying to make the buff of Attack Up skill halved or /3 when she buff other players, when she buff herlself the buff value is normal.


    i think i should make some changes in char_affect.cpp here, but i have problem how i can write that when the skill vnum is 111 if the player is myself i receive the normal buff, if the player is not myself the buff is ("value" / 3)

    Hello, i have this problem, when I enter in a map and there is a player with a Acce equipped i see it in the wrong position.

    For the example in this gif i just load the assassin, from his pov he see his acce ok and the warrior wrong, from the warrior pov he sees both acce in the correct position.

    When i change something in the equip, for example weapon, or i mount horse ecc then it immediatly load the acce in the correct position.

    Do you know where could cause this problem?



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