Beiträge von Myth

    I've Changed a few costume textures and replaced the old icons with the new icons with the same ID as in the item_proto and item.list and the icons still show up the old ones even tho i deleted them ?

    I have a problem


    The Problem is That in the "Sura_m.msm" etc.. I put 1 Costume With Texture 1 and other with Texture 2 but i can only see the Texture 1 not the second one i've tried to mess around with this invert the order etc.. couldn't get it to work..



    .msm are correct the _1 with _1 works, the _1 with _2 doesn't as show below
    xxx_m/w.msm files:

    Bitte melden Sie sich an, um diesen Link zu sehen.

    Bitte melden Sie sich an, um diesen Link zu sehen._1 with _1 :

    Bitte melden Sie sich an, um diesen Link zu sehen.


    _1 with _2:

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    I have this problem when compiling the client source, managed to fix all others but no idea what this one means, can someone shed some light ?

    Wish you the best !
    I myself am not the most skillfull person when it comes to this, but it's always good to have someone help us, hope this can help many people.
    Hope you keep updating this thread while you can, in the future it will help.

    Best regards,
    Myth.

    Hey guys, im searching for the chaos hallowen weapons released long ago i can't find any link to download that's still up but maybe someone has it ? And would be kind enough to share them ? i leave here a print.

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    Best regards.

    Hey, in this tutorial i will show you how to mount a D path for your grannyviewer and models etc.


    1st step:
    Create a folder with the name '' D '' In your main hard drive. ( So it stays like this.)


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    2nd Step:
    Create 2 notepad files inside D folder. ( Can be notepad or notepad ++.)


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    3rd step:
    Open first and inside paste this.

    Code
    1. @cd %~dp0
    2. @subst d: .
    3. @pause


    Dont close, open second and inside paste this.


    Code
    1. @subst d: /D
    2. @pause


    4th step:


    in the first choose '' Save as '', in the name put '' mount_d.bat'', and in file type choose '' All files''.


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    Save, and in the other do the same but change the name to '' unmount_d.bat''.


    And easy now you run mount_d and the D drive appears.


    You run unmount_d and it disappears.


    I will leave download of the d folder with both mount_d and unmount_d to the lazzy ones. ( just put inside main drive.)


    Download:

    1. In InterfaceModule.Py, replace BINARY_RecvQuest with:

    2. In questlib.lua, change send_letter_ex with:


    Code
    1. function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) set_skin(NOWINDOW) q.set_title(name) q.set_icon(icon_name) q.start() end
    2. function resend_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) q.set_title(name) q.set_icon(icon_name) q.start() end
    3. function resend_letter(title) makequestbutton(title) q.set_title(title) q.start() end


    Explanation:


    The 2nd argument in send_letter_ex supports multiple parameters.

    • green|blue|purple|golden|fucsia|aqua and more. (You can add them on BINARY_RecvQuest by adding new colors 0xFF+#HEX; Bitte melden Sie sich an, um diesen Link zu sehen.
    • Blink (The quest will flash/blink like the private messages)
    • ex (a useless tag to separate "info" de "item")

    The 3rd Argument it's the name of the icon to choose, it has:

    • scroll_open.tga
    • scroll_open_green.tga
    • scroll_open_blue.tga
    • scroll_open_purple.tga
    • scroll_open_golden.tga

    Examples:


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    send_letter_ex(localeInfo.LanguageOptionTitle, "green,blink,ex", "scroll_open_green.tga")


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    send_letter_ex(localeInfo.LanguageOptionTitle, "blue,blink,ex", "scroll_open_blue.tga")


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    send_letter_ex(localeInfo.LanguageOptionTitle, "purple,blink,ex", "scroll_open_purple.tga")


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    send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open_golden.tga")


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    send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open.tga")


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    send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open_green.tga")
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    Downloads the files and add metin2_patch_new_questicon in client.( pack them in .epk .eix and add on index )
    Link:


    Creds: MartySama, M2Dev.