Beiträge von BigBoss

    Error 1 error LNK2019: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ) referenced in function "public: bool __thiscall CPythonApplication::Process(void)" (?Process@CPythonApplication@@QAE_NXZ) vs_files\UserInterface\PythonApplication.obj UserInterface

    1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ)

    You need to add the relative .cpp in the project:

    Project -> Add existing files -> PingManager.cpp

    I have the same problem and I've already added the file to the project.. Any other solutions ? :/


    Thank you

    Hi,


    Versuche das Tamashii Shining System zu implementieren und bekomme die folgende fehlermeldung wenn ich mein kostum fenster aufmache:


    Code
    1. uiInventory.py(line:78) __LoadWindow
    2. ui.py(line:2917) GetChild
    3. CostumeWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'ShiningSlot'
    4. 0329 12:56:25281 :: ============================================================================================================
    5. 0329 12:56:25281 :: Abort!!!!


    Meine uiInventory.py von line 62 -> line 82:

    Meine ui.py von line 2900 -> line 2920:



    Meine uiscript customewindow.py:



    Danke :)

    constant missing in PythonApplicationModule.

    Thanks for the reply. Could you maybe help me understand the error message so next time I can decipher it myself and fix my problems myself ? :D


    At first sight I knew the problem existed in python because the .py files are affected. Now for the first line 'system.py(line:273) RunMainScript'. Does that mean an error occured on line 273 affecting the RunMainScript function / method? And how did you figure out that a constant was missing in the pythonapplicationmodule?


    Thank you :)

    remove the march native also from the libs and recompile them

    Didn't work.. Any other solutions?.. It's funny that I can't even get a source compiled where I haven't touched anything. If I use the default game and db files that are in the Fliege files I can successfully run the server but every time I try to compile the game and db files myself I get an error.

    Hi,


    I successfully compiled my Game and DB file from the server source (Using Fliege files, I haven't modified anything!).

    When I try to start the server (sh index.sh) I get the following error:

    Code
    1. Illegal instruction (core dumped)

    So I changed the game and db makefiles by removing the '-march=-native' command from the cflag.

    Still didn't work and I get the error message from above.

    So now I tried to debug the game.core file and I get the following message:

    Code
    1. #0 0x081c6216 in _GLOBAL__sub_I_item_manager_read_tables.cpp () at length.h:716

    I opened my item_manager_read_tables.cpp file and went to line 716 ? (I don't understand 'at length.h:716', I guess it means line 716?)

    And I have the following if statement:

    Code
    1. if (iCount < 1)
    2. {
    3. M2_DELETE(pkLevelItemGroup);
    4. return false;
    5. }

    So does anyone have any idea what I am doing wrong / what I can do, to fix it ? Bitte melden Sie sich an, um dieses Bild zu sehen.


    Regards