Good choice using react!
Beiträge von BigBoss
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Suche die beiden sachen, danke !
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#ifndef __INC_TABLES_H__ -> #ifdef __INC_TABLES_H__
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Hi,
Wenn ich durch STRG+G von meinem mount runtersitze, bleibt der mount immernoch in dem equipment slot drin. Wie kann ich das durch STRG+G rausnehmen?
Bild:
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Mfg
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Hi,
Wie kann ich meine teleport naricht wie auf dem bild ändern?
Bitte melden Sie sich an, um dieses Bild zu sehen.
Danke
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Then post your better code to help others? Why should we continue to help you if you don't want to help others with your intial problem?
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Error 1 error LNK2019: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ) referenced in function "public: bool __thiscall CPythonApplication::Process(void)" (?Process@CPythonApplication@@QAE_NXZ) vs_files\UserInterface\PythonApplication.obj UserInterface
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1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ)
You need to add the relative .cpp in the project:
Project -> Add existing files -> PingManager.cpp
I have the same problem and I've already added the file to the project.. Any other solutions ?
Thank you
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Fehlermeldung??
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Looks good but a lot of grammatical errors in the English description
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Hi,
Versuche das Tamashii Shining System zu implementieren und bekomme die folgende fehlermeldung wenn ich mein kostum fenster aufmache:
Code- uiInventory.py(line:78) __LoadWindow
- ui.py(line:2917) GetChild
- CostumeWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'ShiningSlot'
- 0329 12:56:25281 :: ============================================================================================================
- 0329 12:56:25281 :: Abort!!!!
Meine uiInventory.py von line 62 -> line 82:
Code- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- wndShining = self.GetChild("ShiningSlot")
- changeButton = self.GetChild("ChangeButton")
- costumePage = self.GetChild("Costume_Page")
- shiningPage = self.GetChild("Shining_Page")
- board = self.GetChild("board")
Meine ui.py von line 2900 -> line 2920:
Python- class ScriptWindow(Window):
- def __init__(self, layer = "UI"):
- Window.__init__(self, layer)
- self.Children = []
- self.ElementDictionary = {}
- def __del__(self):
- Window.__del__(self)
- def ClearDictionary(self):
- self.Children = []
- self.ElementDictionary = {}
- def InsertChild(self, name, child):
- self.ElementDictionary[name] = child
- def IsChild(self, name):
- return self.ElementDictionary.has_key(name)
- def GetChild(self, name):
- return self.ElementDictionary[name]
- def GetChild2(self, name):
- return self.ElementDictionary.get(name, None)
Meine uiscript customewindow.py:
Code- import uiScriptLocale
- import item
- COSTUME_START_INDEX = item.COSTUME_SLOT_START
- SHINING_START_INDEX = item.SHINING_SLOT_START
- window = {
- "name" : "CostumeWindow",
- "x" : SCREEN_WIDTH - 175 - 225,
- "y" : SCREEN_HEIGHT - 95 - 620,
- "style" : ("movable", "float",),
- "width" : 146,
- "height" : 180 + 37,
- "children" :
- (
- {
- "name" : "board",
- "type" : "board_with_titlebar",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 146,
- "height" : 180 + 37,
- "title" : uiScriptLocale.COSTUME_WINDOW_TITLE,
- "children" :
- (
- ## Equipment Slot
- {
- "name" : "Costume_Base",
- "type" : "image",
- "x" : 13,
- "y" : 38,
- "image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "costume/new_costume_bg.jpg",
- "children" :
- (
- {
- "name" : "Costume_Page",
- "type" : "window",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "children" :
- (
- {
- "name" : "CostumeSlot",
- "type" : "slot",
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "slot" : (
- {"index":COSTUME_START_INDEX+0, "x":49, "y":40, "width":29, "height":64},
- {"index":COSTUME_START_INDEX+1, "x":49, "y":3, "width":29, "height":32},
- {"index":COSTUME_START_INDEX+2, "x":10, "y":15, "width":32, "height":96},
- {"index":COSTUME_START_INDEX+3, "x":79, "y":132, "width":32, "height":32},
- {"index":COSTUME_START_INDEX+4, "x":2, "y":132, "width":32, "height":32},
- ),
- },
- ),
- },
- {
- "name" : "Shining_Page",
- "type" : "window",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "children" :
- (
- {
- "name" : "ShiningSlot",
- "type" : "slot",
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "slot" : (
- #Waffe
- {"index":SHINING_START_INDEX+0, "x":16, "y":79, "width":32, "height":32},
- {"index":SHINING_START_INDEX+1, "x":16, "y":47, "width":32, "height":32},
- {"index":SHINING_START_INDEX+2, "x":16, "y":15, "width":32, "height":32},
- #Armor
- {"index":SHINING_START_INDEX+3, "x":65, "y":79, "width":32, "height":32},
- {"index":SHINING_START_INDEX+4, "x":65, "y":47, "width":32, "height":32},
- #Special
- {"index":SHINING_START_INDEX+5, "x":65, "y":12, "width":32, "height":32},
- ),
- },
- ),
- },
- ),
- },
- {
- "name" : "ChangeButton",
- "type" : "button",
- "x" : 113,
- "y" : 38,
- "tooltip_text" : uiScriptLocale.CHANGE_SHINING,
- "default_image" : "uiscript/refresh/refresh_normal.tga",
- "over_image" : "uiscript/refresh/refresh_hover.tga",
- "down_image" : "uiscript/refresh/refresh_pressed.tga",
- },
- ),
- },
- ),
- }
Danke
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Same happens to me.. Any solution ?
(I get this error:
The eterpack doesn't exist [pack/reichschlacht] ) -
constant missing in PythonApplicationModule.
Thanks for the reply. Could you maybe help me understand the error message so next time I can decipher it myself and fix my problems myself ?
At first sight I knew the problem existed in python because the .py files are affected. Now for the first line 'system.py(line:273) RunMainScript'. Does that mean an error occured on line 273 affecting the RunMainScript function / method? And how did you figure out that a constant was missing in the pythonapplicationmodule?
Thank you
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Hi,
I just compiled the Fliege Binary Client Source and tried to start the executable file but I get the following error message:
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Can someone explain the error message to me and help me to a solution?
Thanks
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remove the march native also from the libs and recompile them
Didn't work.. Any other solutions?.. It's funny that I can't even get a source compiled where I haven't touched anything. If I use the default game and db files that are in the Fliege files I can successfully run the server but every time I try to compile the game and db files myself I get an error.
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Hi,
I successfully compiled my Game and DB file from the server source (Using Fliege files, I haven't modified anything!).
When I try to start the server (sh index.sh) I get the following error:
So I changed the game and db makefiles by removing the '-march=-native' command from the cflag.
Still didn't work and I get the error message from above.
So now I tried to debug the game.core file and I get the following message:
I opened my item_manager_read_tables.cpp file and went to line 716 ? (I don't understand 'at length.h:716', I guess it means line 716?)
And I have the following if statement:
So does anyone have any idea what I am doing wrong / what I can do, to fix it ? Bitte melden Sie sich an, um dieses Bild zu sehen.
Regards