Beiträge von Syreldar

    28/12/2021:

    • Added is_valid_number, is_integer_number. (safe funcs you should be using on numerical inputs)
    • table_shuffle now creates a copy of the table and works on it instead of changing the table itself. The end result is the same, but the table passed as argument remains untouched.
    • Reworked get_time_format.
    • Renamed IsOdd to is_odd.

    Happy Holidays everyone!

    As CrashZTV said, this can't really be implemented anywhere, though it only needs a simple change: 11%+ sashes (lv4) can always be combined with another lv4 regardless of its %.

    Would still require a good number of sashes, but definitely useable.


    Assuming the process can't ever fail:


    8 Lv1 sashes will be required to create 1 Lv4 sash (11%), then, since each increase up to that point gives the sash +1% to its absorption rate, you need to create 14 more Lv4 sashes to max one to 25%, which requires 8*14 = 112 Lv1 sashes.


    The whole process would require a total of 120 Lv1 Sashes in this case, definitely good.

    Bitte melden Sie sich an, um diesen Link zu sehen.

    That's not a very cool thing to say. Having tens of customers daily and having a tight schedule and a waiting list doesn't mean to be that kind of person.


    having lots of customers isnt a excuse to be cocky, anyways you metin2 "developers" wont understand that. i dont recommend darisil too.

    If you think I'm cocky you never bought a product from me. Never left a client unsatisfied. How can you give an opinion without having tried?

    Kann Syreldar nicht sowas easy entbuggen?

    Der hat ne hochnäßige Art und hab bei dem das Gefühl, der hat keinen Bock drauf manchmal.

    Bitte melden Sie sich an, um diesen Link zu sehen.


    That's not a very cool thing to say. Having tens of customers daily and having a tight schedule and a waiting list doesn't mean to be that kind of person.

    questname2 must be structured like this:


    As far as I know, VegaS sells a clean, official-like and completely customizable Zodiac Temple.


    Bitte melden Sie sich an, um diesen Link zu sehen. <- He finished it long ago.


    Sure it's gonna cost you 1500-2000 euros if i'm not mistaken, but yeah.

    You are calling dungeon-related functions outside the dungeon scope. That's why you're getting that error.

    I know, it is only a Little help for Users who use Public Dungeon Quests.

    Code
    1. pc.get_map_index() >= 3000

    Then this makes no sense, if you wanna check for a dungeon instance, then do it right.


    If the path is correct, the .gr2 name is correct, and the file the costume has been inserted in gets correctly read by the pack index, and the value3 matches the shapeindex in the item_proto client, then you forgot to increase the shapecount. There can't be any other reason.

    that's not how you use pc.getqf, it only takes one argument.


    If you want to get the "current_mission" flag from the "auftrag" quest, you have to use pc.getf.

    LUA
    1. pc.getf("auftrag", "current_mission")


    if you're attempting to concatenate a nil value it means you're doing something wrong with the call.



    ^ Works just fine.